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SONGYU
ARIES LIU
Environment Art | Hard Surface | Concept Art

As part of the World Team, I shared responsibility in developing the large scale foundational terrain and location work across the vast frontier of the game’s biggest regions: Yotei Grasslands and Tokachi Range. This included establishing river systems, hills, and mountains, as well as reviewing and improving sightlines to help form the initial structure of the world to balance the gameplay space with its real world inspiration






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