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SONGYU
ARIES LIU
Environment Art | Hard Surface | Concept Art

As part of the World Team, I shared responsibility in the development of the Shiribetsu River system running through the Yotei Grasslands, including key terrain features and an abandoned camp located at a river confluence. The meandering Shiribetsu river winds through the Yotei Grasslands, carving cut banks and forming waterfalls that define both the visual identity and navigational flow of the region. In establishing the river network, I paid close attention to how water shapes the landscape and the gameplay opportunities such terrain could create.






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