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Ghost of Yotei

Location design and set dress.

Featuring hidden entrances

and combat encounter.

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As part of the World Team, I shared responsibility in developing prototype locations throughout the Frontier. One example of a location I worked on is the Bamboo Rock cave in Tokachi Range, which features both a lower and an upper entrance, along with a hidden combat encounter in a confined space. My priority was to create a tight yet rewarding gameplay experience. I handled early stage level design and layout, set dressing, and environmental storytelling to support both navigation and combat. The location was then handed off to Casey Couette and Blake Mead for additional and finishing work.

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Thank you for watching. 

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