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Ghost of Yotei

Location design and set dress.

Featuring hidden entrances

and combat encounter.

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As part of the World Team, I was responsible for developing locations embedded within the mountain range. One example is this hidden cave, which features both a lower and an upper entrance, along with a hidden combat encounter in a confined space.
My priority was to create a tight yet rewarding gameplay experience. I handled the level design and layout, set dressing, and environmental storytelling to support both navigation and combat.

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Thank you for watching. 

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